A downloadable plugin for Windows and macOS

builder was made to make YellowAfterlife's GMEdit usable without the need of having GameMaker Studio 2 open in the background to compile projects. builder works by using your pre-existing settings made by GMS 2 to pass arguments into GMAssetCompiler and compile your project. builder was developed with faster development in mind, skipping most file generation and external applications being required to compile. builder also offers extended functionality like being able to display errors as they occur during compile along with an interactive link to the line of which caused the error, interchangable runtimes, the ability to create extra instances of the runner, and many more QoL features! In addition to this, builder is avaliable on GitHub for download and reporting any issues.

Consider donating to help support the development of this plugin!

StatusReleased
CategoryOther
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authornommiin
TagsGameMaker, gmedit, plugin, tool

Download

Download
builder.zip 7 kB

Install instructions

create a folder named "builder" inside of %appdata%/AceGM/GMEdit/plugins/ on Windows, /Users/<username>/Library/Application Support/AceGM/GMEdit/plugins on macOS

  1. extract main.jsbuild.js, and config.json into aforementioned folder
  2. launch GMEdit and open a project
  3. open the main menu and select "Run Project"
  4. optional: adjust what runtime to use in the "Preferences" menu