ImGui_GM v1.0.9
imgui_gm » Devlog
hello! v1.0.9 of imgui_gm changes how imgui is rendered in your game! imgui is now rendered 1:1 with the window size, rather than the GUI layer. this might be a bit of an odd change, but i felt like it's more suitable for imgui's use cases
Added:
- Updated rendering to scale 1:1 with the window, ignoring the application surface and GUI layer
- Internal "ImGui.__Scale" variable, along with "ImGui.__Surface"
- __Surface is an internal surface used as the target for rendering ImGui's draw data. This surface is automatically resized to the window and managed by the ImGui.__Update method.
- __Scale controls the overall scale of the surface being drawn, it is also used when calculating the mouse position for ImGui
Fixed:
- Mouse position for ImGui is now properly calculated (thanks Carson for bringing this to my attention!)
Known Issues/Notes:
- Transparency for sprites is cropped when drawn in ImGui
- This update adjusts the GUI layer size & scaling, let me know if there's any issues with this (ie: scale not being restored when rendering ImGui)
Files
imgui_gm_v1_0_9.yymps 2.3 MB
Feb 08, 2023
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imgui_gm
An ImGui wrapper for modern GameMaker
More posts
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- ImGui_GM v1.0.8Feb 01, 2023
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