ImGui_GM v1.0.15
howdy y'all, as it turns out... i accidentally shipped the debug DLL as the included DLL for the extension. this is mostly fine, but it showcased some errors that have been going unnoticed (tho probably not catastrophic) since the release of the extension! alas though, with v1.0.15 i've properly packaged the DLL files (release as included DLL, debug as a ZIP) and also included a new function to address one of these errors from before!
Added:
- You can now call ImGui.EndFrame to manually end the current ImGui frame being rendered.
- This is useful for if you have logic that prevents the draw event from being ran (ie: calling instance destroy on your controller, changing rooms, restarting the game, etc)
- It's recommended that you include a call to ImGui.EndFrame in the room end event of your controller object to ensure that ImGui doesn't have anything leftover
Fixed:
- ImGui.__Initialize will only run once upon it's first call, subsequent calls will be ignored
additionally, be sure to pull the latest "snake_case.gml" file when new functions are wrapped! this file is automatically generated on build, but must be included manually
special thanks to JujuAdams for providing a great solution for using the EndFrame function, as well as Cloaked Games for submitting an issue that brought the packaging mishap to my attention
thanks to everyone who has downloaded and supported the extension! as well as any issues/feedback that's been given :3
Files
Get imgui_gm
imgui_gm
An ImGui wrapper for modern GameMaker
More posts
- ImGui_GM v1.0.17Mar 09, 2024
- ImGui_GM v1.0.16Dec 31, 2023
- ImGui_GM v1.0.14Oct 27, 2023
- ImGui_GM v1.0.13Oct 16, 2023
- ImGui_GM v1.0.12Mar 11, 2023
- ImGui_GM v1.0.11Mar 03, 2023
- ImGui_GM v1.0.10Feb 23, 2023
- ImGui_GM v1.0.9Feb 08, 2023
- ImGui_GM v1.0.8Feb 01, 2023
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