ImGui_GM v1.0.12


hewwo, v1.0.12 of imgui adds wrappers for setting/retrieving a few ImGuiIO variables, along with a change to how imgui_gm retrieves input

Added:

  • ImGui.WantKeyboardCapture([val])
  • ImGui.WantMouseCapture([val])
  • ImGui.WantMouseCaptureUnlessPopupClose([val])
  • ImGui.WantTextInput([val])
    • These wrappers allow you to retrieve the given variable if no argument is provided, and set the variable if a boolean is provided

Changes:

  • ImGui_GM will now check io.WantTextInput before reading keyboard_string, additionally it will no longer overwrite and clear keyboard_string each frame. Instead, the previous string is stored as ImGui retrieves input from the user and restored when input is deselected/confirmed

Files

imgui_gm_v1_0_12.yymps 2 MB
Mar 11, 2023

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Comments

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uhm, when i run the project the error pops up:

_____________________________________

################################################## ##########################################

ERROR in

action number 1

of Create Event

for object objExample:

Variable <unknown_object>.__Initialize(100374, -2147483648) not set before reading it.

  at gml_Object_objExample_Create_0 (line 1) - ImGui_.__Initialize();

################################################## ##########################################

gml_Object_objExample_Create_0 (line 1)

I use GM 2022.0.1.30 LTS