ImGui_GM v1.0.12
imgui_gm » Devlog
hewwo, v1.0.12 of imgui adds wrappers for setting/retrieving a few ImGuiIO variables, along with a change to how imgui_gm retrieves input
Added:
- ImGui.WantKeyboardCapture([val])
- ImGui.WantMouseCapture([val])
- ImGui.WantMouseCaptureUnlessPopupClose([val])
- ImGui.WantTextInput([val])
- These wrappers allow you to retrieve the given variable if no argument is provided, and set the variable if a boolean is provided
Changes:
- ImGui_GM will now check io.WantTextInput before reading keyboard_string, additionally it will no longer overwrite and clear keyboard_string each frame. Instead, the previous string is stored as ImGui retrieves input from the user and restored when input is deselected/confirmed
Files
imgui_gm_v1_0_12.yymps 2.5 MB
Mar 11, 2023
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imgui_gm
An ImGui wrapper for modern GameMaker
More posts
- ImGui_GM v1.0.17Mar 09, 2024
- ImGui_GM v1.0.16Dec 31, 2023
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- ImGui_GM v1.0.13Oct 16, 2023
- ImGui_GM v1.0.11Mar 03, 2023
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Comments
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uhm, when i run the project the error pops up:
_____________________________________
################################################## ##########################################
ERROR in
action number 1
of Create Event
for object objExample:
Variable <unknown_object>.__Initialize(100374, -2147483648) not set before reading it.
at gml_Object_objExample_Create_0 (line 1) - ImGui_.__Initialize();
################################################## ##########################################
gml_Object_objExample_Create_0 (line 1)
I use GM 2022.0.1.30 LTS