ImGui_GM v1.0.13
imgui_gm » Devlog
howdy y'all, it's been a minute! sorry for not being able to put out as many releases of ImGui_GM as i was before, free time has become a precious asset and so it's been a bit tough finding time to work on this! but alas, this release fixes up some memory leaks pertaining functions with array arguments
Fixed:
- Fixed heap array allocations not being freed when used by certain wrappers
- This fixes a noticable memory leak with using the ImGui.Image wrapper, along with other wrappers that had argument arrays (sliders, drag inputs, etc)
- Fixed a typo in ImGui.CollapsingHeader that made it impossible to display a header without a close button
thanks for the continued usage and support for imgui_gm, it's been wonderful to see how many downloads the extension has gotten and how many people have been using it for their own projects! special thanks to ocornut himself for adding imgui_gm to the bindings page for the imgui repo :3
Files
imgui_gm_v1_0_13.yymps 3.7 MB
Oct 16, 2023
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imgui_gm
An ImGui wrapper for modern GameMaker
More posts
- ImGui_GM v1.0.17Mar 09, 2024
- ImGui_GM v1.0.16Dec 31, 2023
- ImGui_GM v1.0.15Nov 07, 2023
- ImGui_GM v1.0.14Oct 27, 2023
- ImGui_GM v1.0.12Mar 11, 2023
- ImGui_GM v1.0.11Mar 03, 2023
- ImGui_GM v1.0.10Feb 23, 2023
- ImGui_GM v1.0.9Feb 08, 2023
- ImGui_GM v1.0.8Feb 01, 2023
Comments
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Thanks for the hard work so far :) I was just wondering if there was a plan on adding the combo box or if you had a roadmap of what were you thinking of adding next?
hey mickey, thanks for using the extension!
support for the function "ImGui.Combo" is deprecated in imgui itself, so I opted to not add a wrapper for it. fortunately, you can use the new "ImGui.BeginCombo" along with "ImGui.EndCombo" to render more sophisticated and easier to manage combos
as for roadmaps, there isn't exactly a strong one established but there is a missing/unsupported features post on the github page
Ah! Ok nice, I was able to get it working with that little hint :D
Again Thanks so much