ImGui_GM v1.0.6
imgui_gm » Devlog
hello! v1.0.6 of imgui_gm makes a few relatively big internal changes, namely the removal of the dx11 rendering backend! further changes and notes are as follows.
Changes:
- ImGui_GM now renders ImDrawData via GML
- While performance likely isn't as fast as the native DX11 renderer, preliminary testing still displayed comparable performance results when using a release build of ImGui_GM targeting VM
- Removal of the DX11 APIs allow for compilation of ImGui_GM for other platforms (coming soon?)
- This change also allows for further control over rendering vertex buffers on the GML side if desired
- __imguigm_native() will now always return false
feel free to let me know if performance isn't too great, i'm sure theres some areas that could use a bit of optimization... who kno
also, if performance is bad enough i can look into re-adding native rendering for windows as some sorta option
Files
imgui_gm_v1_0_6.yymps 2.3 MB
Jan 31, 2023
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imgui_gm
An ImGui wrapper for modern GameMaker
More posts
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